How to Distort and Relatively move your 3D Design in Aurora3D

1. Sometimes, we need make some special shape and text, our products provide some distort and relatively move, rotate function between shape and text. In this tutorial, we can learn how to make it. First, we can create a object, has a shape and text.

2. Select the object, and switch to “Design” tab. Set the shape distort type and value. [Read more…]

How to use Freehand Shape to create Special 3D Object

1. When you need draw a shape by yourself, you can use the freehand tool. You can free to draw some special shape with your mouse. Create point and link it with Bezier. First, click the freehand button on the left toolbar.

2. On the freehand shape dialog, we can create some shapes or import svg or font shape and adjust it, or we can directly draw a shape. For the efficiency, we create a circle and adjust it. [Read more…]

How to make Texture Animation and Dynamic Background by Aurora 3D Animation

1. When you create some 3D Logo or Text, but we want make some dynamic for them. Then, we need use Texture Animation function. Let’s do it, first, create a 3D text, select a texture and check “Reflection” and “Mirror” box.

2. Click “Animation” button, we got the “Texture Animation” dialog. We can select animation templates or change scroll, rotate and scale value to make texture animation. Click “close” button, we’ll get the text bevel texture animation effect. [Read more…]

How to use Gradient and Multi-Texture in Aurora3D Software

1. Many situations, we need use the gradient texture for our shape or text, so let’s learn how to use our gradient and multi-texture functions. First, crate a shape.

2. Select this shape, switch to color tab and click “Gradient” button.

3. On the Gradient dialog, we can set the gradient style, color, direction and so on. [Read more…]

How to make Special 3D Shapes with shape properties

1. In our software templates, we can find some logo or text made of special shapes. This guide will teach you how to make these special shapes.

2. First, we create a rect. Switch to the Shape tab, we can see every shapes properties. Adjust the hole value on the Rect Properties, we can create a hole on the rect. [Read more…]